
Star Wars Zero Company
(2026)Bit ReactorStrategy, Turn-based strategy, Tactical
Storm's playthrough of Star Wars Zero Company, which she had to move on from due to a busy season of games. Some additional streams were done on Storm's alt channel.
Command an elite squad through a gritty and authentic story in Star Wars Zero Company, a single-player turn-based tactics game.
Storm's verdict
Star Wars Zero Company really surprised me with its characters and dialogue. It's written very well.
The problem is the gameplay is too simple, anyone playing the game for few hours could think of 10 ideas to make it more fun and it just feels like they needed a few months to add in deeper mechanics and dial the balancing in.
There's 7 characters and you can recruit up to 20 people for your team.. but the squad cap is only 4 and the people you don't take on missions have nothing to do so most of them are never being used. It's also very hard for them to die so you aren't going to be cycling in and out characters.
Making and recruiting your own custom characters is pointless because if I can only use 4, why would I take Glup Shitto over a Jedi and a Mandalorian?
There's no A-team and B-team to manage, it's just "pick your 4 favorites"
You can send crew members on unplayable operations but it doesn't seem to matter who you send for what task.
Each mission has a briefing that tells you NOTHING about what the battlefield will be like or who you might want to bring with you on the mission, and when the mission starts all your characters are randomly placed so you usually end up with your supports stuck in the frontline while your tank is in the back.
I'm new to XCOM-likes but all of this seems like no-brainer fixes that will hopefully happen in future patches. 👍
Source: Post on X
Playthrough VODs
Stormfall Plays Star Wars Zero CompanyPart 1 of 5YouTube





